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Pokemon uranium table cheat engine
Pokemon uranium table cheat engine













pokemon uranium table cheat engine

Which means that if you input 1 for each EV, the table will find addresses that may or may not belong to the pokemon you want to edit. On the other hand, all pokemons start with all EV's at 0. IV's are easier to find than EV's, because IV's are unique for each pokemon. You need to input all your pokemon IV's correctly. If for some reason you input an incorrect number, then the table won't find the IV's. Remember that your IV's are ((IV*2)+1), same for EV.

pokemon uranium table cheat engine

Maybe your game version isn't 1.2.1, or maybe you're doing the math wrong. Sometimes it fails to the get the items correctly.

pokemon uranium table cheat engine

So far, the only thing that I found doesn't work well 100% of the time is the item part. I'm not doing anything wrong thus far, and I've followed the instructions word for word. Specifically IV/EV editor, the table will update the memory locations of the values but will not allow me change the "new values" section. Uranium.CT (655.57 KiB) Downloaded 10503 times Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.This table created by How to use this cheat table? everything is back to what it was, so exit Mov ,eax //write the new value into the old value Or eax,edx //add the bits of the original value Shl eax,1 //shift left by 1 bit (multiply by 2) Mov eax,ecx //eax gets the user input value Mov edx, //edx now contains the original value at this point edx contains the address to write the value to function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output) The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value) Shr eax,1 //shift right by 1 bit (divide by 2) Mov eax, //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time) at this point ecx contains the address where the bytes are stored Note: Keep in mind that this routine can be called by multiple threads at the same time. function declared as: stdcall int ConvertRoutine(unsigned char *input)

pokemon uranium table cheat engine

The convert routine should hold a routine that converts the data to an nteger (in eax)















Pokemon uranium table cheat engine